CF BUDDY
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1451D · Circle Game

1700 · games, geometry, math

Problem: Utkarsh is forced to play yet another one of Ashish's games. The game progresses turn by turn and as usual, Ashish moves first.

Consider the 2D plane. There is a token which is initially at (0,0)(0,0). In one move a player must increase either the xx coordinate or the yy coordinate of the token by exactly kk. In doing so, the player must ensure that the token stays within a (Euclidean) distance dd from (0,0)(0,0).

In other words, if after a move the coordinates of the token are (p,q)(p,q), then p2+q2d2p^2 + q^2 \leq d^2 must hold.

The game ends when a player is unable to make a move. It can be shown that the game will end in a finite number of moves. If both players play optimally, determine who will win.

Input Format: The first line contains a single integer tt (1t1001 \leq t \leq 100) — the number of test cases.

The only line of each test case contains two space separated integers dd (1d1051 \leq d \leq 10^5) and kk (1kd1 \leq k \leq d).

Output Format: For each test case, if Ashish wins the game, print "Ashish", otherwise print "Utkarsh" (without the quotes).

Note: In the first test case, one possible sequence of moves can be

(0,0)Ashish (0,1)Utkarsh (0,2)(0, 0) \xrightarrow{\text{Ashish }} (0, 1) \xrightarrow{\text{Utkarsh }} (0, 2).

Ashish has no moves left, so Utkarsh wins.

Sample Cases

Case 1

Input

5
2 1
5 2
10 3
25 4
15441 33

Output

Utkarsh
Ashish
Utkarsh
Utkarsh
Ashish

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